Description
Book Synopsis: This book provides a comprehensive overview of video game technical animation, covering the next generation pipelines that industry developers utilise to create their games. It covers the technical animation workflow from start to finish, looking at both software and hardware, as well as the industry standard processes that all technical animators need to know.
Written to be an accessible technical animation resource, this book combines easy-to-understand principles with educational use cases on how to combine the principles and tools taught within. Example test scripts, animation files, and rig assets are provided as tangible examples that can be modified and taken apart to deepen your understanding. It covers the end-to-end pipeline of technical animation, from the very first steps of placing joints in Autodesk’s Maya to breathe life into your static characters, through tools and automation development, all the way to Unreal Engine 5 integration and optimisation.
Additional resources are available on the book’s GitHub repository. From this resource, you will find example files for Maya and Python scripts that will help with your own work and demonstrations featured throughout this book.
This book is essential reading for early-career game technical animators as well as those studying game animation courses. It will also appeal to technical animators working in the film industry.
Details
Unlock the secrets of video game technical animation with our groundbreaking book. Whether you're an aspiring game developer or a seasoned industry professional, our comprehensive guide provides you with the knowledge and tools to master the next generation pipelines used by the biggest studios. From start to finish, we delve into the software, hardware, and industry-standard processes that all technical animators need to know to create captivating game experiences.
Discover the industry's best practices and learn how to combine principles and tools in educational use cases, helping you enhance your animation skills. And with our included example files, animation scripts, and rig assets, you'll have tangible resources at your fingertips to deepen your understanding and apply your newfound knowledge.
We guide you through the entire pipeline, from placing joints in Autodesk's Maya to bring your characters to life, to automation development and Unreal Engine 5 integration. Plus, we provide additional resources on our book's GitHub repository, offering even more examples and Python scripts to support your own work and demonstrations showcased throughout the book.
Don't miss out on this essential reading for early-career game technical animators and those studying game animation courses. Even technical animators in the film industry will find invaluable insights within these pages. Elevate your skills and create breathtaking animations like never before. Get your copy now and revolutionize your game animations today!
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