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Graphics & Design - Procedural Generation in Game Design

Description

Book Synopsis: Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction.This form of development enables games to create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually.

Readers will learn to create randomized maps, weave accidental plotlines, and manage complex systems that are prone to unpredictable behavior. Tanya Short's and Tarn Adams' Procedural Generation in Game Design offers a wide collection of chapters from various experts that cover the implementation and enactment of procedural generation in games. Designers from a variety of studios provide concrete examples from their games to illustrate the many facets of this emerging sub-discipline.

Key Features:

  • Introduces the differences between static/traditional game design and procedural game design
  • Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways
  • Includes industry leaders' experiences and lessons from award-winning games
  • World's finest guide for how to begin thinking about procedural design

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Details

Are you tired of the endless hours and high costs associated with game development? Look no further - introduce yourself to the powerful world of procedural generation in game design. Our book, Procedural Generation in Game Design, will revolutionize your approach to game development, helping you save on time, effort, and money.

With procedural generation, you can say goodbye to handcrafting every element individually. Instead, let a set of rules take care of creating play areas, objects, and even stories for your game. This means less planning, less manual work, and ultimately, less cost, all while maintaining high-quality gameplay.

In Tanya Short’s and Tarn Adams’ Procedural Generation in Game Design, you'll find a treasure trove of knowledge shared by experts in the field. These industry leaders provide concrete examples from their award-winning games to illustrate the incredible possibilities that procedural generation brings. You'll gain insights into solving common problems, creating randomized maps, weaving accidental plotlines, and managing complex systems with unpredictable behavior.

This is the world's finest guide for how to begin thinking about procedural design. Don't miss out on this opportunity to enhance your game development process. Get your copy of Procedural Generation in Game Design now and be prepared for a game-changing experience.

Ready to take your game development to the next level? Click here to grab your copy of Procedural Generation in Game Design and unlock the secrets to successful and cost-effective game development.

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